Arcaneshade stats

This page covers the equipment bonus stat system that increases the basic stats of certain equipment even before any enhancements. However, it will not affect scaled enhancements.

The Bonus Stats system always add stats and it will never deduct stats unless you apply a Rebirth Flame on an old item that has been applied before, which resets the bonus stats.

The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level. Bonus stats on equipments will be written in green.

Most equipment from raid bosses are classified as Flame Advantage equips, though some are excluded. Also, some equipment that are not awarded by slaying raid bosses are also classified as Flame Advantage equips. Flame Advantage equips gain much better bonus stats compared to normal equips.

Bonus Stats can be reset using Rebirth Flames by double clicking on the flame. It will then bring you to the equipment tab, where equipment that the flame cannot be used on will have its box coloured red.

Item type will determine whether or not the flame can be used. The type of flame used as well as whether or not the equipment has Flame Advantage, will determine the stat quality. On the top left of the item icon in the item stats, there will be a dot in the icon which determines whether or not levelled flames can be applied.

These flames give bonus stats to Transparent Dot items whose level is equal or below the level stated in the flame. Bonus Stats tier are the same as Powerful Rebirth Flameadditionally allows you to choose before and after bonus stats results. Bonus Stats tier are the same as Eternal Rebirth Flame, additionally allows you to choose before and after bonus stats results.

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Here are the possible stats. Different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.

They are all not affected by equip level. On Zero weapons, except for "Item Level Requirement Reduction" stat, the stat will be applied twice even though the displayed value on the item remains the same.This site works best with JavaScript enabled.

Please enable JavaScript to get the best experience from this site. This companion cannot be targeted or damaged by enemies.

Shadow, Greater

Lasts 10 minutes. Only one Armor may be active at a time. Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. After casting Teleport, you have 3 seconds to Teleport 1 additional time. Standing still for 1. This is a very fun and alternate build. You can also change for a fire or cold variation of this build. The build showed above is the Arcane variant.

Help Register Sign In. Familiar Sparkflint. Disintegrate Volatility. Energy Armor Force Armor. Energy Armor. Teleport Wormhole. Wormhole After casting Teleport, you have 3 seconds to Teleport 1 additional time.

arcaneshade stats

Magic Weapon Deflection. Magic Weapon. Arcane Orb Obliteration. Arcane Orb.The second patch of the MapleStory Adventure update has been released! A curious adventurer fascinated by ancient relics. They are an archer who can use ancient power due to the effects of a curse obtained while on an expedition. Wielding an exclusive weapon, the Ancient Bow, their special characteristic is linking 3 basic archery skills in battle to charge up the Relic Gauge. When the Relic Gauge is charged, you can user powerful Ancient Force skills.

Some skills can be enhanced with the special characteristics of the basic archery skills. However, it will be restricted from Open Job Advancement for a certain period of time. It does not have a Link Skill. The naming scheme is pretty neat, based off of ancient cities! Curse of the Ancient Artifact. Generally, Discharge enhancements will make it easier to mob, Blast enhancements are focused on hitting a small number of enemies hard like for bossesand Transition enhancements are for movement and inflicting debuffs.

Pathfinder has access to all of the Adventurer archer 5th job skill Evolve as well as the common Archer skills Guided Arrow, Critical Reinforce. They will be sold until February They have new items such as the Sweet Deer set and Reaper set.

They are basically just Royal Style Coupons except for pets! This is the same as the Masterpiece items for Royal Style Coupons, basically you can combine Wonder pets to make new ones that can be higher rank or even Petite rank! These pets are special because they have an increased range for their item loot, allowing them to get items from further away than regular pets. You can also just buy specific pet equipment for the Petite Fairy pets directly for Cash.

The legendary adventurer Aven will grant you different ranks as you explore Adventure Island!

arcaneshade stats

This event will run from January 10 to March For each tier, after a certain date, you can talk to Aven in Adventure Island and pay him some Adventure Coins to increase your Adventurer Tier. The higher your Tier, the more items you will be able to choose. The limit is shared in the same world and is reset at 10AM every Thursday. The items that you can choose from are as follows. You cannot choose the same item multiple times.

[MapleStory] Fafnir vs Arcaneshade Dual Bowguns

The daily limit on Adventure Points is based on your current Adventurer Tier. Some of the items in the shop are chairs which you can use in the Adventure Dining Room.

The food sets will give you experience every few seconds up to 8 hours per day while the performance sets will give you Adventure Points every few seconds. The higher tier they are, the more they will give. Adventurer Tier: Beginner Rank 6. These rings can be traded through the account once, and cannot be equipped at the same time as any other Adventurer rings. They cannot be Star Forced or have potential.

Adventurer Tier: Veteran Rank 3.Toggle navigation. This patch promises to break down boundaries, bridge new connections and boldly change your Mapling experience from game client improvements, system improvements, a fresh user interface, the long awaited 5th job advancement and more! Are you ready to say Hi-Five?!! Click on the respective section titles below to view detailed information! The Client Log Collector Module is a system that creates logs from the game client that will allow various issues that were previously unable to be reproduced to be investigated.

You may opt to decline to allow the system to collect logs from your client. This can be changed at any time under the Settings menu. Requests for reimbursements will not be entertained. With this system in place, we hope that you have a better work-life-play balance! Various content and system changes has been made to improve the overall gameplay experience. Note: You can still press OK to resurrect earlier as per normal This change will apply to the following bosses.

You can now re-enter the boss map after 30 minutes prior to the entry time. It will also highlight items which cannot be disposed in red on your item inventory. The number of Expedition Boxes rewarded for this particular line of monsters has been increased.

Classes under the same job factions will now share the same Cash Storage Inventory. Critical Damage and Max. Various skill changes has been made in this patch. After which, it will disappear. Sacrifice's cooldown is decreased by 0. A short cast action has been added. Can now be used after using Flash Jump twice. While using this skill, you will no longer be able to be knocked back by any attacks. Number of coins dropped are shown on the buff window. The cooldown is removed, and can be used in mid-air.

Added a feature increasing max limit quantity for coins dropped. Shadow Veil activates after moving, and shares Shadow Veil's Cooldown. This skill can only be used only while you are in midair while using Soluna's Harmony skill. SP is not invested in the skill and Can be used when Soluna's Harmony skill is learned. Orb creation delay increased.The third and final?

arcaneshade stats

Here are the first five Crack of Subconscious quests, with story summaries in the video description. New monsters have been added. Lucid has two phases. In the first one, she sits on a flower and uses a variety of skills on you.

Join forces with other Maplers to create a line of delicious dishes, to help Muto in his fight against Gula! You can talk to Simia in the Secluded Village Area to enter this content. To enter, you must meet the following conditions:. The rewards will given out based on your clear record and the challenge difficulty.

Basically, you have 10 minutes to complete enough recipes so that Muto will defeat Gula i. Note that you can only hold one ingredient at a time! Link Skills related to this error have been reset.

MapleStory/Bonus Stats

V Matrix Enhancement Cores for skills that did not give any additional effects at level 20 or 40 have had additional effects added. Drops from monsters around your level will now stay on the map for 2 minutes. An error where Arcane Symbols would not update their main stat when Adventurer Pirates switched to another job with a different main stat has been fixed. When Urus is cleared in a very short amount of time, you will instantly receive the lowest rank.

This amount of time has been alleviated slightly. Characters who have not been logged into in 36 months or more will be put into the Deletion Standby status on August If you login to a single Deletion Standby character, all characters on your account will be released from that status. Both her regular and Magnificent Soul Skill have a maximum level of 2. How do you get Arcane Shade equipment you might ask? Everyone who logged in at least once between June 26 and August 18 can redeem the gift on the MapleStory homepage, and receive it in-game by going to the Cash Shop.

This can be done until September 7. It contains many different rewards. You can collect a total of 10 per day. If you happen to miss a day or fall behind, you can collect a total of 20 stamps in 2 days.

Based on the total number of Stamps that you collect, you can receive various Gift Boxes with special items. These can be redeemed once per world.

Starting on August 27 at 2pm, you can then trade in your collected Stamps for special in-game and real-life prizes on the MapleStory homepage! There are 5 sets of prizes and they will each become available for trading at different times.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements.

Having played both and completed apocalyptic with it i just wanted to share my thoughts and i hope you guys will to! Arcane: man arcane is cool, it's gota be my favorite but there are a few things wrong with it; you have to dodge attacks in order to dps which can be hard to get used to but has some very powerful effects, you will NEED the Obscurus enhancement and Shade both max IMHO in order to make full use of it.

Timed Charge attacks are cool but they take too long and have too little impact damage wise also the wrath attacks could use some tweaking or even completely change some of them. Fire Hollow: Immolation, this looks badass although i was hoping for it to be some initial damage with a DoT with a radius on the enemy instead of an aura around you. As for the charge effect i think it's fine the way it is.

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Initial damage should be higher and the DoT should be lower. Storm Hollow: Storm spear, the charged attack could be changed into something with a bit more range than the whip instead of a gap closer. The evade counter is also quite flashy looking good damage wise and has some chain lightning built in to it, the damage could be a bit higher on the charge attack and the air charge attack. Force Hollow: Wrath attack, i wasn't really sure what this did but i guess it makes you pull all enemies towards you and then explode knocking them all back inflicting damage, this is quite a nice ability it actually saved my life many times vs larger packs of enemies.

The charged attack could use a bigger hit radius something like a whirlwind also air charged attack is very nice looking althought i didn't use it so much because the others looked better imo. Stasis Hollow: Ice armor, i want to see somet thorn effect added to it, or maybe even Freeze a single target and then you can shatter the iceblock for AoE damage.

This wrath attack makes you immune to melee maybe arcane to? The charge attack could use a bigger hit radius hitting enemies behind you and should be more consistent in rewarding the timed release somtimes it hits 2 times but mostly once also the air charged is cool af.

I found myself using hardly any wrath attacks or havoc form, basically only for the i-frame. Wrath and charge attacks are almost nonexistent in strength and thus for me was very boring gameplay Final conclusion: Arcane is more fun, but could use some damage boost on things.

Strength is better and easier but less diversion and almost no flashy moves and if you do they deal no damage compared to your auto attacks. Great game! Showing 1 - 2 of 2 comments. Kadra View Profile View Posts.

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Arcane can provide very high burst DPS, particularly if you combine a counter attack with a Wrath attack. Works wonders on fat mobs. But most or maybe even all bosses are resistant to arcane damage, so the benefit is much lower.Two very different characters briefly crossed paths on a fateful day. One was a monk, who wanted to teach others about being righteous and forgiving, while the other was a shade who only cared for himself.

One walked the path of the light, while the other snuck his way into other people's hearts. Both had their places in society, but they means of obtaining their goals and their goals themselves were vastly different.

So when they both met each other with each trying to recruit a prospective monk to their side, a fight was inevitable. Shades are martial artist who draws their power from their dark inner strength and Shadowfell. They use these powers to sap the strength of others, control shadows, and protect themselves.

They can be greedy, cold-hearted, secretive, or practical, but regardless of how a shade acts, they all embrace darkness and misfortune as natural things in people's lives. How did you obtain you shadow powers and martial arts? Why do you become a shade? Was it for power, revenge, a goal, or something else? Also think about how open about your powers and abilities you wish to be. You can make a shade quickly by following these suggestions.

First, Dexterity should be your highest ability score, followed by Wisdom.

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Constitution is a good stat as well. Second, choose the hermit background. At 1st level, your martial arts has started to become brutal, as you will do anything to gain an advantage in battle. You gain the following benefits while you are unarmed and you aren't wearing armor or wielding a shield :. Starting at 2nd level, your training allows you to harness the darkness inside of you. Your access to this energy is represented by a number of dusk points.

Your shade level determines the number of points you have, as shown in the Dusk Points column of the Shade table. When you spend a dusk point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended dusk points back into yourself.

You must spend at least 30 minutes of the rest meditating to regain your dusk points. Some of your dusk point features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:. You can spend 1 or more dusk points as a bonus action to gain 4 times the dusk points spent temporary hit points for 1 minute.

When you hit with an unarmored strike, as a bonus action, you can spend 1 dusk point to make it deal an additional 3d6 necrotic damage. This die improves as you gain shade levels, as shown in the Shadow Fist Damage Die column of the Shade table. You can spend 1 dusk point when you hit with an unarmored strike to inflict a temporary status ailment upon the creature as a bonus action. On a failed Constitution saving throw versus your dusk save DC, the creature gains disadvantage on their next saving throw against magic until the start of your next turn.

At 2nd level, as a bonus action, you can spend 1 dusk point to make a 10ft sphere of magical darkness around you that only you may see through. It lasts until the start of your next turn, and you regain use this feature after you finish a short or long rest.

At 3rd level, you may use a bonus action to cover your fists in thin black smoke-like aura. You gain abilities based on your choice at 3rd level as well as levels 7, 13, and


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